![]() From the onset of the first battle it’s impossible not to see the influence of Final Fantasy Tactics or Fire Emblem. This adds a lot to the replay value as multiple playthroughs are the only way to experience every different possible scenario.Ĭombat is the biggest strength of Triangle Strategy. Different dialogue options all play into how Serenoa’s story unfolds which can lead to the story continuing in drastically-different directions. This makes the interactions feel more organic, even if it’s still conversation through multiple choice. Because the effects of Serenoa’s Conviction can’t be seen by any measurable graphic, it’s up to the player to gauge what the best course of dialogue is to achieve a desired effect based on the context clues from other character dialogue. Serenoa can’t boss his compatriots around, but has to influence them by speaking to them in ways that are mindful of their perspective. This is an invisible meter that keeps track of how Serenoa responds to different dialogue prompts with each choice strengthening his conviction of either Loyalty, Utility or Liberty. Keep track of the branching of narrative and how Serenoa fits into everything is done through the Scales of Conviction. This is a tricky narrative device and game mechanic to pull off, but it’s an area where this title excels. What’s considered right isn’t a simple matter of black or white but really various shades of grey as citizens of the different countries’ perspective aren’t simply about justice or malevolence, but about their perspective of where they fit into the world. But that is the price to pay for a game that wants to weave a memorable and detailed story to create a world that demands to be explored and cared about. Cutscenes and dialogue are a huge part of the game, and it isn’t a meritless argument to state that Triangle Strategy may be too long-winded in its frequent cutscenes. Outside of battle Serenoa can explore freely in town while talking to NPCs to learn more about each character and their place in the world. Despite being one continent comprised of three countries the lore of this world is deep. ![]() This union has goals to ease the political tension and strengthen their respective kingdoms of Glenbrook and Aesfrost, but the conflict continues to grow as Serenoa and his companions navigate their way through the war.Īs is the case with most JRPGs, Triangle Strategy can be divided into combat and noncombat sections. The player takes on the role of Serenoa Wolffort as he steps into a new leadership role as a union is made between him and Princess Frederica Aesfrost, moreso as a political move than out of love and romance. A new conflict has arisen between the three countries of Glenbrook, Hyzante and Aesfrost. The Saltiron War has ended over thirty years ago, which as the name implies was a war over the resources of salt and iron. Triangle Strategy is a tale that takes place in the continent of Norzelia. The game design seems to be more akin to Final Fantasy Tactics than the producer’s more-famous titles, but that might be even more reason why this title has piqued the interest of so many. But when game development is led by Tomoya Asano, producer of Octopath Traveler and Bravely Default, it could have just about any nonsensical name and RPG fans would put it on their radar. It sounds like a placeholder working title, which isn’t far removed from when it was introduced as Project Triangle Strategy. Sounds like it's right up my alley.Triangle Strategy is a game title that when uttered without any context doesn’t give any indication of what it might be. Suffice to say though if you enjoy strategy RPGs like FFT, you'll probably like this. This was one of the first games I got for my Switch when I bought it early last year. I'm surprised it doesn't have a higher discount than this by now, though. ![]() I can't recommend Triangle Strategy enough personally. The music is also excellent and the voice acting didn't click with me at first, I ended up really liking it. Cutscenes are skippable as well, so straight to gameplay for the most part. There are a few branching paths, in the end I played every time to get all the endings - I loved just about every minute of it. But the gameplay is solid, I played on hard and the challenge was perfect in the end and the story is interesting enough. As far as comparison, it's not quite as in depth as something like FFT (changing jobs, leveling those jobs, skills, etc) in the sense that each character only has certain paths available to them, so it's more of a simplified concept in that way. ![]() Does anyone know how this compares to something like Final Fantasy Tactics or Tactics Ogre? ![]()
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